Academic Publication List:

Generative AI and Small-Data Approaches

Perry explores creative applications of generative AI, emphasizing small-data methodologies that align with artistic processes. Their work advocates for human-centric and resource-efficient models for AI integration into creative workflows.

A Small-Data Mindset for Generative AI Creative Work

Vigliensoni, G., Perry, P., & Fiebrink, R. (2022). In Generative AI and HCI - CHI 2022 Workshop.

Creative Computing and Artistic Practice

Perry highlights the role of art in HCI, providing insights from a practitioner’s perspective to enrich interdisciplinary dialogues on the creative potential of technology.

Art in HCI: A View from the UAL Creative Computing Institute

Perry, P., Fiebrink, R., Grierson, M., Brueggemann, M. J., Doukianou, S., Plummer-Fernandez, M., & Troisi, A. (2022). In The State of the (CHI)Art - ACM CHI '22 Workshop.

Devotion Gallery: A Case Study in HCI and Digital Arts Practice

Perry, Phoenix & Schedel, Margaret & Jackson, Brian. (2013). In Chi Curatorial Practices in CHI Workshop.

Interactive Machine Learning for Embodied Design

Perry has significantly contributed to the development of tools and methodologies (e.g., InteractML) to make interactive machine learning accessible for artists, dancers, and movement practitioners. Their work focuses on gestural interaction, embodied play, and immersive media.

InteractML: Making Machine Learning Accessible for Creative Practitioners

Hilton, C., Plant, N., Gonzalez Diaz, C., Perry, P., et al. (2021). In VRST 2021: ACM Symposium on Virtual Reality Software and Technology.

Interactive Machine Learning for Embodied Interaction Design
Plant, N., Hilton, C., Perry, P., et al. (2021). In TEI '21: International Conference on Tangible, Embedded, and Embodied Interaction.

Programming by Moving: Interactive Machine Learning for Embodied Interaction Design

Plant, N., et al. (2020). In NordiCHI '20 Workshop on Programming for Working Bodies.

Node-Based Tool for Artists Using Interactive Machine Learning
Hilton, C., Gonzalez Diaz, C., Perry, P., et al. (2020). In NordiCHI '20: The UX of Interactive Machine Learning.

Movement Interaction Design for Immersive Media

Plant, N., Gibson, R., Perry, P., et al. (2020). In 7th International Conference on Movement and Computing (MOCO '20).

Game Interaction and Design

Perry’s work investigates interactive systems and their potential for expressive game design, integrating machine learning to create innovative gameplay experiences rooted in embodied interaction.

Interactive Machine Learning for More Expressive Game Interactions
Gonzalez Diaz, C., Perry, P., & Fiebrink, R. (2019). In IEEE Conference on Games (GOG) 2019.

Experimental Game Design

Perry, P., & Freidhoff, J. (2015). Open Frameworks.

Co-Authored Books

Perry has authored resources to promote accessibility in creative technology development, focusing on natural user interfaces and experimental game design.

Meet the Kinect: An Introduction to Programming Natural User Interfaces

Kean, S., Hall, J.C., Perry, P., & Webb, J. (2011). Apress.

Art, Embodiment, and Emotion

Perry explores how technology mediates human emotion and embodiment, particularly through embodied play design and ML-driven artistic systems.

User-Defined Gestural Interactions Through Multi-Modal Feedback
Perry, P., & Katan, S. (2016) In Tangible Embedded and Embodied Interactions (TEI) 2016.

Feeling the Fear: Creating Emotion through Embodied Play Design

Perry, P. (2013). Master’s Thesis, NYU Polytechnic Institute.

Wekinating Swan: Using Machine Learning in Complex Artistic Systems
Schedel, M., Perry, P., & Fiebrink, R. (2011). In NIME (New Interfaces for Musical Expression).

Embodied Games at NYU ITP
Perry, P. (2013). Interactions Magazine Blog.